fireball pathfinder 2e. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. fireball pathfinder 2e

 
 Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slotfireball pathfinder 2e  That's because they want efficient damage scaling, which you don't get on 1st and 2nd level spells, and they want the lowest spell level possible

An ability with this trait involves an attack. Your touch leeches the lifeblood out of a target to empower yourself. Using the ideal level 5 fighter with a +1 striking Greatpick; and some basic averages, using fireball damage calculated as if per target the fighter gets 1 hit in with no extra bonuses or mods, and fireball hits that one target, which can be multiplied (with major problems in the impossibility of the math, see below) by targets if necessary. 5. Components V, S, M (a ball of bat guano and sulfur). 564 4. Swamp. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. Heightened (+1) The damage increases by 2d6. 1. <br /><br /> When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you’ll add to damage is your Strength ability modifier. First two actions fireball, third action longsword has no penalties. It has 3 beads on it. Casting Time 1 standard action. I got all pocket editions, some in multiple numbers, as they greatly reduce weight & space at the tables. The first square of diagonal movement you make in a. 29 4. ) I hadn't considered the angle of using scrolls to offset the resource cost of exploding a familiar / your highest lvl summon slot, that makes it. There are 3 main kinds of areas of effect. Discuss! Join Our Discord! Latest Pathfinder products in the Open Gaming Store. A weapon made of pure magical force materializes and attacks foes you designate within range. School evocation [fire]; Level sorcerer/wizard 3. It'll happen eventually, but probably not for the first year at least. I think rules as written, mirror images are destroyed. Trigger You or an ally within 30 feet takes damage. Heal is life, so it’s on the Primal and Divine lists. In this case, we'll take 25 fireballs exploding within a six-second period of each other, each dealing fire damage. Fireball Spell 3 Evocation Fire Source Core Rulebook pg. You then attempt to counteract the triggering spell. Skilled in researching obscure subjects and unraveling inscrutable secrets,. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Increase the length of the line or cone by 30ft. level 6 - summon animal. Summon. ” Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. Duration 1 minute. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. So, for your first question, the answer is no. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. Monster hp and defenses scale up much faster than fireball damage, so your direct-damage spells will eventually look really inferior compared to other classes of spells. Disable: Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract (DC 20) to counteract the rune . ago. 75 School abjuration; Level alchemist 1, bloodrager 1, cleric 1, druid 1, hunter 1, investigator 1, oracle 1, paladin 1, warpriest 1 (Torag) Casting Casting Time 1 standard action Components V, S, DF Effect Range personal Target you Duration 1 minute/level Saving Throw Reflex. " And Power attack says, "If this Strike hits, you deal an extra die of weapon damage . <br /><br /> When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you’ll add to damage is your Strength ability modifier. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Heightened (9th) The status bonus increases to +3. The spell's description, states that the amount of damage done by the spell is based on the caster's level 1: 1d6 per level, up to a maximum of 10d6. If. So what we are trying to solve is can a bard who is around the corner use countersong to counter a fireball that he can't see with his auditory performance. Heightened (+1) The damage increases by 2d6. Creatures have three actions each round. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. The monster doesn't need to spend actions on the aura; rather, the aura's effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. Daze is mind, so it’s Arcane and Occult. - Angelic Sorcerer: A solid chassis of divine spells and a strong CHA full caster, with plenty of ways to add fire, such as Flames Oracle dedication, or Psychic (Oscillating Wave) dedication and deity spells through the Blessed Blood feat. level 5 - there's wall of stone, and wall of ice if wall of stone is banned. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Combine this with a buddy casting Slow for some nearly guaranteed. Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Major Curse: Erastil leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). Pathfinder 2e Remaster in 7 Minutes or Less - KingOogaTonTon - a great summary of the major changes. The exact wording is "Increase the staff’s reach by 5 feet × the spell’s level. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Firework Blast H U: You create a massive display of loud and colorful explosions. You point your finger and determine the range (distance and height) at. CaptainxGambit • 4 yr. A wall isn't truly a hazard but we lack better rules for that. You can pluck them on another turn. Evocation Fire Magical Wand. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. The exact effect depends on which weapon group your weapon belongs to, as listed below. Saving Throw basic Reflex. • 5 mo. Item Damage. She typically curses those who betray her mercy. Saving Throw DC 20 Will; Effect You take a –1 status penalty to Fortitude saves and you gain weakness 3 to poison (if you already have weakness to poison, increase it by 3). Necklace of Fireballs VII Item 17. DESCRIPTION. This is a 3rd-level fireball spell that deals 6d6 fire damage. Or a fireball target be farther away. Critical Success The target is unaffected. 0 Traditions arcane, primal Bloodlines elemental, phoenix Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex Coda. Standing in a hearth is non-magical fire damage, while fireball is magical fire damage. An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A fireball spell generates a searing explosion of flame that detonates with a low roar and. From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. 1 Answer Sorted by: 20 There are a few, mostly with caveats I struggled. Pathfnder 2E Fireball FIREBALL SPELL 3 Evocation Fire Traditions arcane, primal Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. It can melt metals with a low melting point, such as lead, gold, copper, silver or bronze. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. Magus Handbook: PF2 Class Guide – RPGBOT. Featuring: -Full rules for running dynamic naval battles including ship movement, positioning, weapons, ranges and damage. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Success The target is struck by the. Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Fail: full damage. Your target isn't more than one size larger than you. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. Stance: You enter the stance of a tiger and can make tiger claw attacks. Like the maps? Check them out on my Patreon: had a lot of questions about what sorts of modules I use for my games, I. I created this quick reference sheet summarizing all of the PF2 weapon and armor traits and thought others may also get some value from it. 457 4. Transmutation spells make alterations to or transform the physical form of a creature or object. gg. Pathfinder GM Core rulebook. So already we have 4 levels when martial characters are better and 2 where casters are better. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Make a ranged spell attack. Really fun at the table, too, especially if it winds up surviving and the players have to deal with a tree suddenly being in the middle of the king's throne room or. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. He wasn't paralysed at the time but he was grabbed, slowed 1 and suffocating (and had been paralysed until the start of this round). Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. Sometimes, especially in the case of weapons, you’ll apply modifiers, bonuses, and penalties to the damage. produce flame shouldn't require an attack roll, flaming sphere and fireball shouldn't require saving throws. Source Core Rulebook pg. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or failure (or turns failure to success and vice versa). You envision a simple bug and transform into a Medium animal battle form. Wands. You can Dismiss the spell. 620 4. Then, apply four more ability boosts to your character’s ability scores, choosing a different ability score for each and increasing that ability score by 2. Scrolls Training Source PFS Guide pg. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. Fireball. Failure The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem’s fist. : The equipment and magic items in this book is legal for play except the butchering axe, invisible enemies kit, orc hornbow, spring loaded scroll case, sunsilver dancer's garb, sunsilver, and waveblade. Merely giving my opinion. If you suspect there’s a creature around, you can pick a square and attempt an attack. Please contact the moderators of this subreddit if you have any questions or concerns. Produce Flame, Burning Hands, and Fireball will all remain the same in this flavor list. All spells, all magic items, and most other magical effects fall into one of the eight schools of magic. The morph and polymorph traits appear primarily in transmutation spells. I haven't been following up with all the 2e stuff, but a play test blog post from Paizo had rules for critical successes and failures in skills and other stuff. Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. Cast [two-actions] somatic, verbal. Single-target acid or fire effects need to be targeted at a specific stump, but. If you Empower it with a rod, you'd deal (11d6 x 1. Destruction Once a phoenix necklace has 10 silver feathers attached, Hao Jin can transform the necklace into a phoenix fighting fan, a process which requires 3 Interact actions. The spell's effect originates with the caster. 5e feats are an optional rule, but 2e feats are the main event when it comes to character progression. 119 The Society's Master of Scrolls, Kreighton Shaine (Lost Omens Pathfinder Society Guide page 42), may be considered strange and absent-minded by his peers, but the elf venture-captain takes his duties quite seriously. Mirror image only interacts with effects that require an attack roll. The sphere must be supported by a solid surface, such as a stone floor. Your best guess is probably reach spell to throw it 30 feet further, so you can land it behind the enemies which means unless the players are mixing with the enemies, they wont get hit, and in that case, its a strategic choice to make sure they arent in the way of fireball. While the spell is in effect, you can use the Shield Block reaction with your magic shield. At that distance 'retaliation' by anything other than another spellcaster becomes a moot point. 1. + 40 ft. If the check is an attack roll, this. Jumping is fairly easy but the mechanics for it are split in a few places. You gain resistance 5 to acid and fire. I think it's reasonable to say unattended objects (like the wall) fail the save like it was in 1e, and take the listed damage. Arcane Spell List Breakdown. Cleric. Herbalist Dedication. Flail. Necklace of Fireballs Aura moderate evocation; CL 10th; Slot neck (does not take up slot;. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. This staff resembles a blackened and burned length of ashen wood. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing. Dexterity 18 and Strength 14 at level 1, upgrading both on ASI levels. Pathfinder: Kingmaker. Best Spell Schools In Pathfinder 2E Remastered. Normally an item takes damage only when a creature is directly. The elemental bloodline (fire) was chosen for both the thematic simplicity of being all about fire, and the primal spell list, which offers a mix of offensive and supportive spells. It's action economy is simply insane - You get to fly a distance that would normally take about 2 strides, and then deal tons of damage around you - almost as much as a fireball. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. Whenever you score a critical hit with Eclipse, the target creature’s eyes are plunged into darkness; if that creature doesn’t have darkvision, it is blinded for 1 round. When you Cast the Spell and each time you Sustain the Spell, you can. Keep the spell attack roll/ray (all at current MAP). Ezren, the 2E Iconic Wizard. My list of favorite blaster spells cantrip to 10. Because metamagic spells use their original spell level. You lose your spell slot as if you had cast the triggering spell. But both the sorcerer and bard have signature spells. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. The sphere must be supported by a solid surface, such as a stone floor. Kartoffel_Kaiser. Glyph of Warding: Store a spell in a symbol to. On subsequent rounds, the first time you Sustain this Spell each round. Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Spell 1. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Saving Throws Against Magic Item Powers. 5 damage per cluster bomb out of a 6th level slot). Damage rules Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. To cast a spell from a wand, it must be on your spell list. 2E Daily Spell Discussion: Fireball - Nov 13, 2023. Three actions per round spent attacking, meaning reload weapons use the rotation of Round 1: Strike/Reload/Strike, Round 2: Reload/Strike/Reload. This would deal 25 arrows worth of piercing damage to the same area. It ignites flammable objects in the area that aren’t. -radius spread. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. ”. The target must attempt a Reflex save. The exact wording is "Increase the staff’s reach by 5 feet × the spell’s level. They are in the brawling group and have the backswing, nonlethal, and unarmed traits. Attack. Fireball is 500 feet so it does, but most spells including cantrips are generally 30 to 120 feet. The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. 619 4. 1) Your last time stop round actually happens outside of time stop because it is now past the time stop initiative point and thus you can do an offensive action and 2) Your fireball goes off immediately after the time stop on the next initiative count. PF 2e is written like that, where you have to cross-reference a lot of different sections of the book if you're unfamiliar with the rules. (lvl 2 final sacrifice = lvl 3 fireball, lvl 3 final sacrifice = lvl 4 fireball, etc. 0. All told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction mechanics, but it’s unreliable because the target has so many opportunities to resist or remove the effects. Flaming Sphere H: A ball of fire rolls about at your command. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball of the indicated level. It smells faintly of soot and glows as if lit by embers. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. For More Information See:Pathfinder Magic 5 - Range and Area: Magic 6 - Casting and Spell Attacks: fireball in 2e does not have any special language about igniting things or damaging objects outside of the damage it deals, the nonlethal fireball will have no impact at all on any objects. They provide a lot of versatility, especially for casts with limited numbers of spells known. The jolt deals mental damage equal to your spellcasting. 3: Intensify. Since 5-foot steps aren't free, that forced movement on a success can really screw over an enemy in this edition (and since there's no Incap especially boss type enemies). Heightened (+1) The damage increases by 2d6. Message, Line of Effect and communication. Area 20-ft. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Heighten spell directly changes the spell level (which trickles down to slot required, DC's, and ability to penetrate Globe of Invulnerability, etc). For damage, Horrid Wilting seems to be a good area spell, but I'm guessing that heightened spells from lower levels are probably the way to go. Source Gods & Magic pg. 5)+4 damage. Unattended objects also take this damage. You gain resistance 5 to acid and fire. My list of. Magical is like a boolean value. Related: Pathfinder 2e: Deities For Chaotic Good Characters To Follow. It then goes on to say if they critically fail their is an additional effect of stunned 1. Cantrip 1. Your movement and position determine how you can interact with the world. Avatar’s Audience, Maker of Mircales, Metamagic Channel. School evocation [fire]; Level sorcerer/wizard 3. 449 4. 1/2/4/5 etc. Silent Spell [one-action] Feat 4. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. You can try to use the Escape action to end the condition by rolling your unarmed attack modifier against the grabber's athletics DC. It is highly satisfying to throw a fireball and watch a dozen enemies collapse. It’s often best to save aquatic adventure until higher levels when PCs can get magical solutions for these. usually something that affects a large area, such as the scorching blast of a fireball spell. Stabilize. More specifically, we already have specific mechanic that allows for this re: Fireball (and some other spells), the Elemental Sorceror Bloodline's SPECIFIC MECHANICAL BENEFIT is changing the damage type of Fireball spell to their bloodline element. DESCRIPTION. Usually, each character gets 1 Hero. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. An Intensified Fireball would be a 3rd level spell with a DC of (14+Int) that dealt 11d6+4 damage. So let's assume fireball is a sorcerer's signature spell. ORC. The damage can be magical or non-magical. starstone. Heighten spell does NOT create an entirely new spell. 5x. The fact that you can use Shield Block against things like Fireball makes it really useful. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in. I was never trying to convince you of a single thing. So that makes this Fireball a 6th level spell. The effect of the killer is based on the outcome of the target's Will save. While ammo would be an issue for this build,. Flaming Sphere H: A ball of fire rolls about at your command. Because. Prerequisites: You must have a class that casts spells with a spell repertoire. Jan 2, 2015, 12:16 pm. You also lose 1 round worth of air each time you are critically hit or critically fail a save. Under the spells the traits listed have to be auditory or visual. A head that is not completely severed returns to full Hit Points at the end of any creature’s turn. Price 28 gp. This would lead me to believe that items on your person would catch on fire if you got hit with a Fireball. Spoilers. 619 4. "RPGBOT" Kamstra June 5, 2021. Cleric Spells 1st: Forge-Fire, Army-Cleaver, High Marshall, The Tempered. ] Many area effects describe. 598 4. Pathfinder Roleplaying Game. The unnoticed condition covers creatures you’re entirely unaware of. Dazzled. You gain a +1 item bonus to Stealth checks to Conceal these tools. 0. ) I hadn't considered the angle of using scrolls to offset the resource cost of exploding a familiar / your highest lvl summon slot, that makes it. If the. 613 4. 0. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. Any number of targets - all of which have to be within 30' range. Each wand holds a spell of a certain level, determined when the wand is created. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). Fireball has a range of 500 ft. 6k 2 2. The target loses the dying condition, though it remains unconscious at 0 Hit Points. Bulk. Domain Wellspring, Echoing Channel, Improved Swift Banishment. 242 4. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. I have actually never seen a blasting build that didn't focus Fireball. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Price 9,600 gp. Gentle Breeze H: Create a soothing wind that heals and reduces heat. Price 2,500 gp. For example, fireball says “Heightened (+1) The damage increases by 2d6. 272 4. Additionally, as long as you are on your home plane, attacks you make with the target against. Duration 1 minute. It would only be a 4th level spell, and if I don't use widen spell, and I shrink the 10ft radius. But the most important aspect is that you don't need to draw a scroll or hold a wand. That would look something like this: 3rd; fireball, haste 4th: fireball, phantasmal killer. Archetype Ranger. To calculate your AC, add 10 plus your character’s Dexterity modifier (up to their armor’s Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor’s item bonus to. You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more. Success The target takes full damage. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. You are compelled to focus your attention on something, distracting you from whatever else is going on around you. Duration instantaneous. An area of darkness prevents line of sight if you don. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. The sorcerer bloodlines give a total of +2 damage per die rolled to fire spells. Source Core Rulebook pg. 0. Duration 1 minute. I'd settle for just battle medicine, ward medic, continual recovery and leave it at that as a warpriest. 110 School necromancy; Level antipaladin 1, arcanist 2, cleric 2, inquisitor 2, oracle 2, sorcerer 2, spiritualist 2, warpriest 2, witch 2, wizard 2 Casting Casting Time 1 standard action Components V, S, F (a human-shaped fetish made of bone) Effect Range medium (100 ft. This information is not on the Paizo GM's Screen but comes up frequently in play. Range 30 feet; Targets 1 creature. It automatically hits and deals 1d4+1 force damage. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. In Fireball's case it is a reflex save, as you correctly indicated. Cast [two-actions] somatic, verbal. Alchemist's Fire (Major) Item 17. After the first round of combat, the party and the enemy usually get intermixed, not a great time for a Fireball. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters. Page 196, Damage Rolls section of the Player's Handbook specifically says: "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Otherwise, a 9th level sorc could know fireball as a 3rd and 4th level spell but not as a 5th level spell; that means they cannot cast fireball as a 5th level spell with few if any exceptions. Stance: You enter the stance of a tiger and can make tiger claw attacks. Source Core Rulebook pg. 619 4. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Spell 1. 0. Deadly d10: greater striking rune major striking rune rapier greater striking rune. r/Pathfinder_RPG. A fire larger than a 20-foot cube is only partly extinguished. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. The Fundamental Math of Character Optimization. 5. The fundamental building blocks of magic are the magical traditions and the schools of magic. Fire planes are extremely. The rest of the damage reduces the item’s Hit Points. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect. You gain a +3 item bonus to attack rolls. Yes, assuming the spell does not have an attack roll (and fireball doesn't) the spell is only lost on a critical miss when you have expansive spellstrike . Would you change that ranking, and why?IMO, Blazing Dive is a game changer for gish characters. If anyone has tried. Mount Allison University. Minions, mooks, grunts, whelps, and cannon-fodder are a fantastic addition to any encounter.